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In-depth explanation of EQ (Equalizer) debugging
Date:October 26, 2025    Views:616

To understand the core details of EQ (Equalizer), one must first start with Frequency, Gain, and Q value.

I、Frequency(Frequency)

It is the "locator" for EQ regulation, determining which "frequency band" of the sound you need to adjust. The unit of sound frequency is Hz (Hertz). Different frequencies correspond to the "pitch" and "sound type" that the human ear hears, and are directly related to the core characteristics of the sound (such as human voice, bass, and treble).

1. The correspondence between frequency and sound characteristics

The audible frequency range of the human ear is approximately 20Hz to 20kHz. The frequency division of EQ regulation is highly matched with this range, and the sound functions of different frequency bands vary significantly:

Frequency range
Common classifications in the industry
Corresponding sound characteristics
Regulatory core role
20Hz~40Hz
Subwoofer (Sub-Bass)
Extremely low-frequency sound effects (such as thunder, earthquake sounds, electronic music bass, bass)
Control the "sense of shock"; otherwise, the sound will be thin; if there is too much, it will be muffled
40Hz~150Hz
Bass(Bass)
The basic energy of sound (such as drumbeats, mid-frequency bass, and low-frequency resonance of vocals)
It determines the "fullness" of the sound. If there is none, it will be floating; if there is too much, it will be muffled
150Hz~500Hz
Mid-bass(Low-Mid)
The core frequency band of the human voice (the basic timbre of speaking/singing), the low-frequency overtones of Musical Instruments (such as the bass of a guitar)
Control the "richness" of the human voice. If there is none, the voice will be weak; if there is too much, the nasal sound will be heavy
500Hz~2kHz
Alto(Mid)
The "detailed frequency bands" of Musical Instruments/human voices (such as piano alto, human voice articulation, string overtones)
It determines the "clarity" of sound. If there is none, it will be hazy; if there is too much, it will be like "telephone voice".
2kHz~5kHz
Mid-high range(High-Mid)
The sources of sound "brightness" (such as sibilance of human voices, friction of string instruments, highlights of brass instruments)
When raised, the sound is clear and transparent; when raised too much, it is harsh and has a heavy sibilance
5kHz~8kHz
High note(High)
The "penetration" and "layering" of sound (such as violin high notes, cymbal cymbals, and details of human voice high notes)
When elevated, the details stand out; when excessive, it becomes sharp and jarring
8kHz~20kHz
Super high pitch(Super High)
The "airiness" of sound (such as the overtones and endings of Musical Instruments, environmental sound effects)
When enhanced, the sound becomes vivid; when overdone, it is prone to distortion and damage hearing

2. The key logic of frequency regulation

  • “Find the problem and then make the adjustment”
    :First, listen to the defect of the current sound (such as "muffled vocalism" → it might be due to an excessive 150Hz or insufficient 2kHz), and then locate the corresponding frequency instead of blindly boosting a certain frequency band.
  • “It is not widely targeted”
    :For instance, if you want to optimize the human voice, prioritize the 150Hz to 5kHz (the core frequency band of the human voice) rather than overly adjusting the 20Hz to 40Hz (subwoofer) to avoid interfering with irrelevant sounds.
  • Device/scene adaptation
    :The "frequency response shortcomings" of different devices vary (for instance, TWS headphones tend to have excessive low frequencies, and live microphone mid frequencies are prone to blurring). It is necessary to determine the frequency in combination with the characteristics of the device.

II、Gain

It is the "dynamometer" for EQ regulation, determining whether to "enhance" or "weaken" a certain frequency, with the unit being dB (decibels), directly affecting the "volume" and "presence" of the sound in that frequency band.

1. The adjustment logic and effect of Gain

The adjustment range of Gain is typically -12dB to +12dB (some professional devices can reach ±18dB), and positive and negative values correspond to completely different effects:

"Gain adjustment direction"
Core role
Applicable scenarios以上翻译结果来自有道神经网络翻译(YNMT)· 通用场景

Precautions
Positive value (+dB, improvement
Enhance the sound energy of the target frequency band to make its characteristics more prominent
1. Thin sound → Increase by 40Hz to 150Hz (low frequency);
2. Blurred vocals → Boost by 150Hz to 500Hz (mid and low frequencies);
3. Dull sound → Boost 2kHz to 5kHz (mid and high frequencies)
1. The single increase should not exceed + 3dB to +6dB; excessive increase may lead to distortion.
2. When enhancing the subwoofer frequency (20Hz to 40Hz), it is necessary to ensure that the equipment supports it (for example, if a regular headset does not have a subwoofer unit, the enhancement will be ineffective).
3. Enhancing the mid and high frequencies (2kHz to 8kHz) can easily amplify noise (such as current sound and background noise).
Negative value (-dB, attenuation)
Weaken the sound energy of the target frequency band and suppress the defects of that frequency band
1. Muffled sound → Attenuation by 20Hz to 40Hz (ultra-low frequency);
2. Excessive nasal tone → Attenuation by about 300Hz (mid and low frequencies);
3. Harsh sibilance → Attenuation by 3kHz to 5kHz (mid and high frequencies)
1. The attenuation amplitude can be slightly greater than the boost (e.g., -6 dB to -9dB), but the basic energy of the frequency band must be retained.
2. Avoid excessive attenuation of the "core frequency band of the human voice" (150Hz to 5kHz), otherwise it will cause the human voice to become "hollow".
3. After attenuation, the overall listening experience should be balanced to avoid the "absence" of certain frequency bands.

2. The core principle of Gain regulation

  • “Minor fine-tuning”
    :The core of EQ is "correction" rather than "reconstruction". Each adjustment should be made in units of ±1dB to ±2dB, and repeated listening should be conducted to avoid making large adjustments at once (such as directly increasing by 10dB, which may disrupt the sound balance).
  • “Listening experience takes priority”
    :The Gain value is for reference only. The final value should be based on "human ear comfort" (for example, the same + 3dB, different people have different sensitivities to mid and high frequencies, so it needs to be adjusted as needed).
  • “Linkage frequency”
    :After boosting a certain frequency band, if new problems arise (such as muffled sound after boosting the bass), the associated frequency band should be simultaneously attenuated (such as by 150Hz), rather than adjusting a single parameter separately.

III、Q value (Quality Factor, quality factor)

It determines the "width of the range" of EQ adjustment, that is, when you adjust a certain frequency, how many surrounding frequency bands will be "affected along with it", which is directly related to the "accuracy" of the adjustment.


The magnitude of Q value
Adjustment range (bandwidth
Core effect
Applicable scenarios
Small Q values (such as 0.5 to 1.0)
Wide bandwidth (affecting the target frequency by ±1 to 2 octaves)
It has a wide adjustment range, with soft and natural sound changes and no obvious "discontinuity".
1. Overall timbre optimization (such as enhancing the "bass zone" rather than individual low-frequency points);
2. Correct large-scale frequency band defects (such as overall muffled sound, attenuation of 100Hz to 300Hz)
Large Q value (such as 2.0 to 5.0)
Narrow bandwidth (affecting the target frequency by ±0.2 to 0.5 octaves)
Precise adjustment, targeting only specific frequency points without interfering with surrounding frequency bands
1. Suppress local defects (such as only attenuating the sibilance at 3kHz without affecting 2kHz or 4kHz);
2. Highlight the details (such as a violin with only a 5kHz boost)

Example:ven if the "sibilance" is attenuated, a small Q value (1.0) will simultaneously attenuate by 2kHz to 4kHz, which may cause the sound to darken. The large Q value (3.0) only attenuates by 3kHz±200Hz, precisely suppressing sibilance without affecting other frequency bands.
Ⅳ、Filter
OK. After having the concepts of Fre, gain and Q value, it will be easier for us to understand the various filters in EQ,LowShelf (low-shelf filtering), HighShelf (high-shelf filtering), Notch (notch filtering), LowPass (low-pass filtering), HighPass (high-pass filtering), Peak (peak filtering)It is a key function for achieving precise sound tuning. It has been summarized in the table below
Function name
Core role
Key parameters (requiring adjustment)
Applicable scenario cases
Precautions
Peak (Peak Filtering
Gain enhancement or attenuation (" point adjustment ") for a specific frequency point and the narrow range of frequency bands around it
1. Frequency: Target frequency point (such as 300Hz, 3kHz)
2. Gain: ±dB (increase/decrease amplitude)
3. Q value: Adjust the influence range (the larger the Q value, the narrower the affected frequency band; the smaller the Q value, the wider the affected frequency band)
- Solve the problem of "heavy nasal tone" in the human voice (attenuate the narrow frequency band of 300-500Hz)
- Enhance guitar overtones (boost the narrow band of 3-5 KHZ)
- Weaken sibilance (attenuate the narrow band of 6-8 KHZ)
The Q value must be precise: If the Q value is too high, it will cause a "discontinuity" in the sound; if it is too low, the problem cannot be solved specifically (such as the sibilance not being completely eliminated).
LowShelf (Low-shelf filtering
Overall gain enhancement or attenuation for all low-frequency bands below the set frequency (" low-frequency overall adjustment ")
1. Frequency: Filtering inflection points (such as 80Hz, 150Hz)
2. Gain: ±dB (Overall increase/decrease in low frequencies)
- Make the bass of the headphones more rich (set 80Hz as the inflection point, +3dB boost)
- Reduce the low-frequency muddiness of the speaker (set 120Hz as the inflection point, -2dB attenuation)
The inflection point frequency should not be too high: If it is set above 200Hz, it will adjust the mid and low frequencies (the basic frequency band of the human voice) along with it, causing the human voice to become muffled.
HighShelf (HighShelf Filter
Overall gain enhancement or attenuation for all high-frequency bands above the set frequency (" high-frequency overall adjustment ")
1. Frequency: Filtering inflection points (such as 6kHz, 10kHz)
2. Gain: ±dB (Overall high-frequency boost/attenuation amplitude)
- Make the human voice clearer (set 8kHz as the inflection point, +2dB boost)
- Reduce the "hissing sound" of the recording (set 10kHz as the inflection point and attenuate by -3dB.
Do not overdo the gain: A gain of + 5dB or more at high frequencies can easily lead to harsh sounds and excessive sibilance, especially suitable for long-duration auditory scenarios such as live streaming and listening to music.
LowPass (Low-pass filtering)
Only low-frequency bands below the set frequency are allowed to pass through, while all high-frequency bands are filtered out (" retain low frequencies and cut off high frequencies ").
1. Frequency: Filter cutoff (cut-off frequency, such as 200Hz)
2. Roll-off slope: Filtering intensity (e.g., 12dB/oct; the larger the value, the more thorough the high-frequency cutting)
- Retain the pure low frequencies of the bass/drum (up to 200Hz, filtering out instrument overtones)
- Simulate the low-frequency sound of an "old-fashioned radio" (up to 150Hz, leaving only muddy low frequencies)
Avoid using it in non-special scenarios: When used for daily music listening or live streaming, it may lose the high-frequency details of vocals and instruments, resulting in a "muffled" sound.
HighPass (High-pass Filter)
Only the medium and high frequency bands above the set frequency are allowed to pass through, while all low frequency bands are filtered out (" retain the medium and high frequencies and cut off the low frequencies ")
1. Frequency: Filter cutoff (Cut-off frequency, such as 80Hz, 150Hz
2. Roll-off slope: Filtering intensity (e.g. 24dB/oct; the higher the value, the more thorough the low-frequency cutting.)
Eliminate the "background noise/current sound" of the microphone (cut off 80Hz, filter out low-frequency interference)
- Make the live human voice cleaner (cut off 100Hz, remove excess low-frequency reverb)
The cut-off frequency should not be too high: Setting it above 200Hz will cut off the mid and low frequency foundation of the human voice (150-200Hz), resulting in the human voice being "thin and airy".
Notch (Notch Filtering
Perform deep attenuation on a very narrow specific frequency (" precise cutting ", similar to a "frequency scalpel")
1. Frequency: Target interference frequency (such as 50Hz AC interference, 1kHz howling)
2. Gain: Significant attenuation (typically -10 dB to -20 dB)
3. Q value: Extremely high (Ensure only the target frequency is cut and does not affect the surrounding area)
-Eliminate "AC background noise" in live streaming (precise attenuation of 50Hz/60Hz)
- Solve the "whistling" problem of the speaker (find the whistling frequency such as 1.5kHz, deep attenuation)
- Remove "sharp noise" from the recording (such as the current hissing sound at 10kHz)
First, the Frequency needs to be located: Use the "sweep frequency method" to find the interfering frequency (slowly drag the frequency to listen to the point where the noise is most obvious), and then attenuate it to avoid blind adjustment.
Disable (close)
Temporarily turn off the current EQ module/a certain filter function to restore the original sound state before adjustment
No additional parameters, only "switch" function
- Compare the effects before and after adjustment (for example, when the Peak module is turned off, listen to see if the sibilance really decreases)
- Troubleshooting (If the sound is abnormal, turn off a certain function to see if it returns to normal)
After adjustment, it is recommended to "turn off - on" and compare repeatedly to avoid misjudging the effect due to "listening fatigue" (for example, if you listen to the high frequencies for a long time, you may mistakenly think they are not harsh).

Key function combination usage tips

  1. Live voice optimization
    :HighPass (cut-off at 80Hz, noise reduction) + Peak (attenuation at 300Hz±2dB, nasal noise reduction) + HighShelf (8kHz+1.5dB, clarity enhancement)
  2. The bass is enhanced when listening to music
    :LowShelf (80Hz+2dB, overall bass boost) + Peak (60Hz+1dB, enhanced subwoofer elasticity)
  3. Noise reduction processing
    :HighPass (cut off 100Hz, eliminate low-frequency noise) + Notch (attenuate 50Hz/-15dB, eliminate AC interference)

The core logic of these functions is“first, filter out the interference (HighPass/Notch), and then optimize the listening experience (Peak/LowShelf/HighShelf))”,When making adjustments, it is necessary to take into account the characteristics of the equipment (headphones/microphones/speakers) and the actual scene to avoid over-tuning which may cause sound distortion.





  

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